Finley

A Stealthy Jack who Explores dark places

Description:

Stats

Pool Edge
Might 11/11
Speed 17/17 1
Intellect 13/13
Tier Effort XP
1 2 4

Armor & Damage

Armor Damage
hale

Recovery

Roll Recovery
1d6+1

Attacks

Mod Dmg
Knife 2
Crossbow 4

Skills

Navigere under bakken
Flex: —
Stealthy tasks
Interactions involving lies and trickery
Special abilities involving illusions or trickery
Searching
Listening
Climbing
Balancing
Jumping
Speed defence
Lock picking
Tinkering with devices
Perception

Special abilities

  • Flex Skill
  • Trained without armor
  • Skill with defense (speed)
  • Blackout (2 int p pg 14)
  • Low light vision

Inabilities

  • Movement-related tasks

Cyphers

Limit

2

  • Poison (mind-disrupting) [6, injector]: The victim suffers 6 Intellect damage and cannot take actions for 6 rounds.
  • Three-part alarm [1, handheld device]: When activated, three sensors detach from the main device. Each of these can be placed anywhere, as long as they are within a half mile of the main device. For 28 hours, if anything larger than a small dog moves within an immediate distance of one of the sensors, the main device indicates this fact and tells the user which sensor was activated.

Equipment

Shins

8

  • Clothing
  • 2 weapons (knife 2 dmg, crossbow 4 dmg)
  • Pack of light tools
  • 2 cyphers
  • Explorer’s pack
  • 1 oddity

Artifacts & Oddities

  • Goggles that allow you to see perfectly through steam or smoke
    *Lyssabel (level 6)
    *Septer (level 10)
    *Magnetiske såler
Bio:

Background

You’re a member of a guild of explorers who specialize in uncovering ancient mysteries.

Notes

Kontakter

Finley

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